Pop’d (September - November 2018)

Systems Designer and QA Manager on a team of 4

Pop’d was a third person shooter where players were balloon animals attempting to pop each other. It attempted to incorporated mechanics from fighting games, specifically meter. Contextually referred to as static players built it up by moving on the ground until they can unleash it with a powerful lightning blast.


Wheels on the Bus sing & play

Wheels on the Bus is a game made to help teach young children. In this game there are three modes, an interactive sing-along, a first person driving game, and a section repairing the bus.

BackSlash (January - May 2018)

Level and Systems Designer on a team of 6

Backslash was a fast paced metroidvania inspired king of the hill game. Here players would play on teams of 2 as programs on a computer, one a virus and one an anti-virus. With 3 different game modes, each making players interact with the concept in unique and different ways.


Montessori Nature

A simple and calming gardening game, Montessori Nature focuses on collecting materials and selling them to buy more. The routine of watering and managing plants is as addicting as it gets.


Individual Projects


Ric Pac Soe (FEBRUARY 2018)

An evolution of the game tic tac toe, by adding rock paper scissors the game becomes three dimensional. Overriding each others moves and resource management has made the game deeper and more interesting.

Scrabattle.JPG

Scrabattle (November - December 2016)

Scrabattle was a game based off of Scrabble, but instead a top down shooter meant to illustrate the difficulties of reading with dyslexia. Players would have to shoot letters in order spelling words and thus clearing them from the list of words to spell. It was purposefully brutal but at the same time a fun game that many found to be fairly addicting.